California 2025-2026 Regular Session

California Assembly Bill AB1921

Introduced
2/12/26  
Refer
3/19/26  
Report Pass
3/19/26  
Refer
3/23/26  
Report Pass
4/6/26  
Refer
4/7/26  
Report Pass
4/16/26  
Refer
4/16/26  
Report Pass
4/22/26  
Refer
4/22/26  
Refer
5/6/26  
Report Pass
5/14/26  
Engrossed
5/27/26  

Caption

Digital games: ordinary use.

Impact

If enacted, AB1921 will modify existing laws under the Business and Professions Code, focusing on the rights of consumers regarding digital purchases. The bill represents a significant change by potentially increasing consumer protections while placing additional obligations on game publishers. The Act would create a framework where the responsibility of maintaining access to purchased digital products is shared between consumers and publishers, ensuring that users receive clear communication about their purchases and potential changes in service.

Summary

Assembly Bill 1921, also known as the Protect Our Games Act, establishes regulations for server-connected digital games published for sale after January 1, 2027. The bill mandates that game publishers inform consumers about the end-of-life status of digital games, including 60 days' notice prior to ceasing necessary services for the game's use. Additionally, it requires publishers to provide either an alternate version of the game, a patch, or a full refund when a game ceases to function normally due to lost support. This provision aims to ensure that consumers maintain access to games they have purchased, even after support has ended.

Sentiment

The sentiment surrounding AB1921 appears to be mixed. Proponents argue that the bill is a necessary step towards protecting consumers in the rapidly evolving digital marketplace, where users often purchase products that may not provide long-term value or support. Conversely, critics, primarily from the gaming industry, express concerns that the added regulatory requirements may lead to increased costs for publishers and ultimately affect game pricing or availability in the market. The debate centers around balancing consumer rights with business operational effectiveness in the digital gaming space.

Contention

Notable points of contention include the obligations placed on digital game operators to provide detailed end-of-life notifications and alternate solutions, which some members of the gaming industry view as overly burdensome. Additionally, the bill's clarity on what constitutes 'ordinary use'—in terms of consumer expectations—may lead to legal ambiguities that challenge publishers in implementing compliance strategies without risking consumer dissatisfaction. The requirement to establish an 'end-of-life plan' could also incite debate regarding its practicality and the industry's capacity to implement such standards.

Companion Bills

No companion bills found.

Previously Filed As

CA HB2010

Digital goods; seller's requirements; enforcement

CA SB1142

Digital Dignity Act.

CA SB1095

Central bank digital currency; ban

CA SB1432

Central bank digital currency; ban

CA AB2025

Tenancy: digitally altered images: disclosure.

CA S1568

Use of Digital Currency by the Department of Financial Services

CA AB723

Real estate: digitally altered images: disclosure.

CA SB113

Apportion Taxable Income;digital Business

CA SB1050

False advertising: synthetic digital performers.

CA AB2285

Digital Financial Asset Banking Act.

Similar Bills

No similar bills found.